Website powered by

Armored Ram

Game ready model of an armored ram for the two player fighting game, Primal Knockout. Sculpted in Zbrush, retopologized in Maya, and textured in Substance Painter. Render shots taken in Unity. Concept art for the character was created by Makayla James.
https://primalknockout.itch.io/primal-knockout

Posed game model with custom base. Final game-ready model tri count: 8460

Posed game model with custom base. Final game-ready model tri count: 8460

In-game screenshot of the ram with both original color scheme and alternate color scheme

In-game screenshot of the ram with both original color scheme and alternate color scheme

The finished Zbrush sculpt, from the front. Due to time constraints, I left the armor unfinished. Rather than spend time we didn't have to make the sculpt look perfect, I knew I would be able to flatten the armor during retopology.

The finished Zbrush sculpt, from the front. Due to time constraints, I left the armor unfinished. Rather than spend time we didn't have to make the sculpt look perfect, I knew I would be able to flatten the armor during retopology.

Wire frame of model in Maya viewport.
Tri-count: 8460

Wire frame of model in Maya viewport.
Tri-count: 8460

Tri-count: 8460

Tri-count: 8460

UV unwrap for the game ready ram model. The armor and ram body had to be textured separately, due to pieces being separate.

UV unwrap for the game ready ram model. The armor and ram body had to be textured separately, due to pieces being separate.

Original concept art by Makayla James. I needed to translate this concept into 3D space. We spoke a lot about the design and incorporated my Thai heritage through the armor for a unique design.

Original concept art by Makayla James. I needed to translate this concept into 3D space. We spoke a lot about the design and incorporated my Thai heritage through the armor for a unique design.