3D models of NPCs for Lift: Last Days of the Westwind Hotel, an interactive narrative VR game.
I was first tasked with coming up with concepts! Because Lift's style meant no mouths and no facial animations, I needed to communicate their personalities though size, face shape, and posture.
All three bellhops side by side. No hats featured because another artist made them hats.
The team really liked the small bellhop concept, so I started on him. front shot of the model for the small bellhop. this was the first bellhop I made, and the blueprint for the other two. Tris: 13633
Side view of the small bellhop. The lead artist decided on 3 fingers for the art style.
Back view of the small bellhop.
wireframe of the small bellhop
Next was the angry bellhop. Tall, lanky, and always mad! Front view. Tris: 13935
Side view of the angry bellhop
Back view of the angry bellhop
wireframe of the angry bellhop
I worked on the one lady bellhop last because her hair was a little harder. I was sad only one lady was picked, but the team wanted at least one bellhop that cared about their job. Tris: 14552
Side view of the lady bellhop.
Back view of the lady bellhop.
Wireframe of the lady bellhop