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Primal Knockout Fox 3D model

3D character model for the game Primal Knockout. I sculpted the model in Zbrush, then retopologized and unwrapped it in Maya before passing it down the pipeline for texturing, rigging, and animation. Concept art for the character was by Makayla James.
https://primalknockout.itch.io/primal-knockout

In-game image of the fox fighting the ram.

In-game image of the fox fighting the ram.

In-game screenshot of the fox in the forest stage.

In-game screenshot of the fox in the forest stage.

Final 3D model for the fox character in Primal Knockout. Poly count: 8588 tris.

Final 3D model for the fox character in Primal Knockout. Poly count: 8588 tris.

Side view. Poly count: 8588 tris.

Side view. Poly count: 8588 tris.

Front view. Poly count: 8588 tris.

Front view. Poly count: 8588 tris.

The original concept art by Makayla James. I had to translate this into 3D.

The original concept art by Makayla James. I had to translate this into 3D.

Started first in Zbrush. Side view of the sculpt.

Started first in Zbrush. Side view of the sculpt.

Front view of the Zbrush sculpt.

Front view of the Zbrush sculpt.

From Zbrush, took it into Maya to retopologize. Wireframe side view of the fox model. Poly count: 8588 tris.

From Zbrush, took it into Maya to retopologize. Wireframe side view of the fox model. Poly count: 8588 tris.

Wireframe top view. Poly count: 8588 tris.

Wireframe top view. Poly count: 8588 tris.

Wireframe front view. Poly count: 8588 tris.

Wireframe front view. Poly count: 8588 tris.